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Compile LOG
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\MANSNIKS\counter-strike"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\MANSNIKS\counter-strike\c21_jocker_2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
Entering c:\program files\steam\steamapps\MANSNIKS\counter-strike\c21_jocker_2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
36 brushes (totalling 214 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%... (0.09 seconds)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\tex_code21.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\textures.wad
- Contains 3 used textures, 11.11 percent of map (14 textures in wad)
Including Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\zhlt.wad
- Contains 1 used texture, 3.70 percent of map (3 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\c21_map_textures.wad
- Contains 9 used textures, 33.33 percent of map (18 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\code21.wad
- Contains 1 used texture, 3.70 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\hns_textures_c21.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\deathrun_italy.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\hns_by_c21.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\steam\steamapps\kulershk\counter-strike\cstrike\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\MANSNIKS\counter-strike\valve\halflife.wad
- Contains 13 used textures, 48.15 percent of map (3116 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 5 additional animating textures.
Texture usage is at 0.48 mb (of 4.00 mb MAX)
0.98 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\MANSNIKS\counter-strike\c21_jocker_2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2.prt'
0.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
181 portalleafs
529 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.83 seconds)
average leafs visible: 85
g_visdatasize:4136 compressed from 4163
0.84 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
1130 faces
Create Patches : 8330 base patches
0 opaque faces
100005 square feet [14400750.00 square inches]
4 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.80 seconds)
visibility matrix : 4.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.58 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.28 seconds)
Transfer Lists : 8456442 : 8.46M transfers
Indices : 4247992 : 4.05M bytes
Data : 33825768 : 32.26M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)
13.20 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2.bsp" "C:\Program Files\Steam\steamapps\kulershk\counter-strike\cstrike\maps\c21_jocker_2.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\kulershk\counter-strike\c21_jocker_2.pts" "C:\Program Files\Steam\steamapps\kulershk\counter-strike\cstrike\maps\c21_jocker_2.pts"
0 #108.01.2012. 03:02
Es domāju, ka vaina ir meklējama .wad failos, vai tiešām tik daudz tie ir vajadzīgi?
profilsgalerija